Apprenons à sculpter avec ZbrushCoreMini
TRAINING
11 Modules
33 Videos
1 Document

Discover the profile of Jean-Michel ROSEE, Skiller in Graphics & Design
What is training?
This is pre-recorded content that can be accessed at any time.
Course Overview
Salut tout le monde, Je suis ravi de vous annoncer une nouvelle opportunité d'apprentissage sur un logiciel révolutionnaire dans le domaine de la modélisation 3D : ZBrushCoreMini. Qu'est-ce que ZBrushCoreMini ? ZBrushCoreMini est une version simplifiée de ZBrush, l'un des outils de sculpture numérique les plus utilisés et respectés dans l'industrie. Conçu pour être accessible aux débutants tout en offrant des fonctionnalités puissantes, ZBrushCoreMini est parfait pour ceux qui souhaitent se lancer dans la création 3D sans complexité excessive. Pourquoi apprendre ZBrushCoreMini ? Facilité d'utilisation : L'interface intuitive et simplifiée rend la prise en main rapide et agréable. Fonctionnalités puissantes : Malgré sa simplicité, ZBrushCoreMini offre des outils robustes pour la sculpture et la modélisation. Créativité illimitée : Exprimez votre créativité en sculptant des modèles 3D de haute qualité, que vous soyez un amateur ou un artiste expérimenté. Base solide pour ZBrush : Maî...
triser ZBrushCoreMini est une excellente introduction avant de passer à ZBrush, offrant une transition en douceur vers des outils plus avancés. Ce que vous allez apprendre - Les bases de l'interface : Familiarisez-vous avec l'environnement de ZBrushCoreMini et ses outils principaux. - Techniques de sculpture : Apprenez les techniques de sculpture de base pour créer des formes et des détails complexes. - Gestion des projets : Découvrez comment sauvegarder, exporter et gérer vos projets 3D. - Trucs et astuces : Des conseils pratiques pour améliorer votre flux de travail et optimiser votre utilisation de ZBrushCoreMini. Pour qui est cette formation ? Que vous soyez étudiant, amateur d'art, professionnel de la création numérique ou simplement curieux de découvrir la modélisation 3D, cette formation est faite pour vous. Aucun prérequis technique n'est nécessaire. Pour finir, cerise sur le gâteau on passera par deux logiciels gratuits, l'un se nomme Sculptris (vous trouverez le fichier dans le module Ressources), l'autre se nomme Blender, logiciel gratuit de modélisation. A la fin du fin, on apprendra à imprimer notre modèle en 3D sur le site web Sculpteo, soit sur votre imprimante 3D. Alors si intéressé(e), je vous dis à tout de suite

Any questions?
I'll answer you on the Wooskill messaging!
What you will learn
You will learn everything about the functions and tools of this software
You will learn how to texture and sculpt your creature using Sculptris and Blender software.
Sculptris and Blender software are provided
Prerequisites
Have an internet connection, have a PC or MAC in order to be able to work with the software that will be installed on the hard drive.
Content
11 Modules
33 Videos
1 Document
Introduction
00:18
Presentation of the training
00:02:34
Training Presentation We will see the following steps: - Learning ZbrushCoreMini (from A to Z) - Modifying the mesh in Blender - Managing textures in Sculptris - Printing the model in 3D - Setting up...
Presentation of the Maxon website and the ZbrushcoreMini software
00:04:55
Introducing the Maxon website and the ZbrushcoreMini software Before we begin installing the software, let's see how to access the Maxon website https://www.maxon.net/fr
Installing ZbrushCoreMini on Windows
00:04:53
Installing ZbrushCoreMini on Windows In this video, I will show you how to download the software and then install it on Windows 10 in our example
Installation_ZbrushCoreMini_Mac
00:05:30
Installing ZbrushCoreMini on Mac In this video, I will show you how to download the software and then install it on our example Ventura 13.6.5
Resource Modules
Document
Resources Module You will find a zipped file where you can access all the training resources (ZbrushCoreMini, Sculptris, Blender, its textures, its references and more)
Discovery of the main functions
00:22
Software Overview
00:02:13
Software Overview A quick tour of the software to start showing the parts of it.
File menu management
00:11:31
File Menu Management Complete description of the top menu to understand how to: Open / save your files Management of sphere or brick type primitives Management of the size or intensity of the ...
Viewport management
00:04:40
Viewport Management The main screen is called the viewport or the scene, I will explain how to navigate in it, we will see The horizontal or vertical movement, we call this the PAN The rotation around the object The ...
Standard brush management
00:03:35
Managing the standard brush We will start using the brush called Standard, this will allow you to: Create holes in the material Smooth your object Create bumps on your object We will also see...
Brush management and learning
00:37
ClayBuildUp Brush Management
00:04:47
ClayBuildUp Brush Management This brush will allow you to apply several layers on top of each other, it is much less violent than the standard brush. Very useful for creating more material, more consistency...
INFLATE Brush Management
00:04:31
INFLATE Brush Management This brush will be used to create bumps or hollows, it is also very often used to inflate the material in order to subsequently use the ClayBuildUp brush.
PINCH Brush Management
00:02:54
PINCH Brush Management This brush will be used to tighten the edges of your mesh, for example for lip folds, eyelids, enclosing a scar and so on.
MOVE Brush Management
00:10:59
MOVE Brush Management This brush will allow you to create the basis of your shape, you can move portions of your object at will so that it corresponds to your expectations, very practical for shaping a vi...
SNAKEHOOK Brush Management
00:03:59
Managing the SNAKEHOOK brush This brush is a bit like the MOVE brush, except that this one will be able to extend the material much further, we will be able to stretch it in order to create arms, legs, tentacles, co...
SLASH Brush Management
00:04:00
SLASH Brush Management This brush will be very useful for drawing small lines to give you an idea of what you want to do, like a sketch, you can also use it to create eyelashes, the com...
HPOLISH Brush Management
00:05:33
Managing the HPOLISH brush This brush will be used to do what is called hard Sculpting, this will allow you to create flat areas in order to create mechanical parts, give more flatness to certain shapes and...
Practical exercise on using the 8 brushes
00:55
Creation of a hand
00:10:37
Creating a hand Here we go into practice, with this exercise, I will explain to you how to create a hand, following different steps, I will explain the basics to be able to create a hand, a foot,...
Creation of the head
00:16:08
Creation of the head In the case of the creation of the head, there too I will make sure to explain to you how to create it in order to have a minimum of knowledge on the design of a head, its measurements, its proportions...
Creation of a body
00:15:50
Creating a body Whether it is the creation of a human or animal body, here too the main thing remains the same, to ensure that you have the right proportions and then sculpt as you go along,
Stone creations
00:12:27
Stone Creations Since the brush has not been used much, I thought, hey, it would be interesting to show you that in this specific case, the HPOLISH brush will be very useful for creating this kind of object.
VDM, Color and Navigation Brush Management
00:21
Color management
00:03:48
Color Management We will see how to set a color or modify the matcap. Be careful, all objects will have the same color or the same MATCAP. We will also see what is called Ambient Occlusion.
Navigation management
00:04:32
Navigation Management Initially, I explained the basics of how to rotate around an object, rotate it, or pan it. This time, we'll delve a little deeper into the details...
VDM Brush Management
00:12:31
VDM Brush Management A new feature that arrived with the release of the ZbrushCoreMini software, these brushes will allow you to create the addition of objects such as ears, eyes, primitives of the sphere, rectangle type and so on...
Creation of the final scene
00:36
Flower Creation - Monstro Plant Part 01
00:13:26
Flower Creation - Monstro Plant Part 01 Unlike the exercises on heads, hands, bodies, this time, we will model an object from A to Z using all the brushes, part 01 will be on the creati...
Flower Creation - Monstro Plant Part 02
00:10:23
Creating the Flower - Monstro Plant Part 02 In this part, we go into a little more detail in order to refine our famous creature.
Flower Creation - Monstro Plant Part 02
00:12:29
Creating the Flower - Monstro Plant Part 03 And here we are, we have reached the end of the digital sculpture of our Monstro Plant, the goal is to try to put in as much detail as possible without exceeding the limits of the software.
ZbrushCoreMini to Sculptris Gateway
00:39
Managing Object Optimization with Blender
00:16:03
Object Optimization Management Of course, we are now off topic, you now know everything about the ZbrushCoreMini software, and I like to go further in order to finalize a project, so here we go and hello...
Painting of the watch on Sculptris
00:10:02
Painting on Sculptris Your model is now ready to be colored to begin, so here too I will take my time to explain to you how to paint our little creature in order to make it more attractive.
Texture and finalization of the plant
00:13:15
Texture and finalization of the plant After adding some coloring, we will refine it by adding textures and also other effects like veins on the leaves, putting some eyes worthy of the name and...
Finalizing the scene on Blender
00:10
Managing plant texture on Blender
00:07:00
Managing the texture of the plant on Blender This time, we will see two techniques for painting or texturing our creature on Blender, you will see that having recovered the textures on Sculptris will be ...
Preparation for 3D printing
00:03:05
Preparing for 3D printing If we were to print the model as is, it would not stand on a horizontal surface such as a table or shelf, which is why it needs support so that it stands without falling...
3D printing
00:09
3D printing of the model
00:09:21
3D printing of the model This time we will see how to print our model either on a 3D printer or the sculpteo website (https://www.sculpteo.com/fr/), let's go.
SketchFab
00:14
Setting up the model on SketchFab
00:13:51
Setting up the model on SketchFab After exporting the file to Sculptris with the OBJ extension and its various textures, everything will be zipped into a zip file. Next, we'll see how to create an account and then...
Conclusion
00:02
Conclusion
00:01:49
Conclusion Come on, one last video to see if everything went well, then I will talk about the different training courses that are in preparation,
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Computer graphics and IT trainer with 25 years of experience
Bonjour, Je m'appelle Jean-Michel ROSEE 53 ans, marié 1 enfant habitant à Toulon. Passionné par l'informatique et l'infographie, j'adore enseigner et partager ce savoir en toute humilité. Quelque soit la formation ou l'apprentissage que je propose, je vous explique les bases que cela soit pour un logiciel, une technique, une fonction afin que vous puissiez voler de vos propres ailes par la suite. ...
Experiences
Continuing education for adults (8559A)-Auto entrepreneur
2021
"Advanced proficiency in Sketchup (Free and Pro 2023) and Tinkercad for 3D modeling. Strong web programming skills with HTML5, CSS3, and basic JavaScript knowledge, as well as expertise using the Bootstrap 5.0 framework for web development. In addition, basic training in Inkscape for creating and manipulating vector images."
State sailor-French Navy
1992 - 2000
"IT expert for a fleet of 7,000 machines from 1998 to 2000, then anti-submarine weapons systems technician on board an ASW frigate from 1997 to 1998, and finally trainer for submarine attack simulations from 1993 to 1995."
Production Support Technician-Kontron Modular Computers
2001
"Design and management of a corporate website, administration of a Linux computer system and development of automation tools in Shell and Python for board and system testing. Contribution to the development and maintenance of production procedures in collaboration with the Production Methods and Quality team."
Trainings
BEP electrical engineering-Cachin High School in Cherbourg
1990
BAT DEASM-French Navy
1995
Status: Freelance
Member since 2023-01-20
Languages spoken:
French
- native

Any questions?
I'll answer you on the Wooskil messaging service!
Reviews
je connais deja le logiciel Sketchup, mais avec ce tout début de cours, je m'aperçois qu'en fait je ne connais que trés peu d'outils. j'ais hâte de découvrie la suite.
Bruno
Bien expliqué, point par point merci
Kate
Excellent ! Bonne image, bonne piste son, diction claire, bonne connaissance du sujet, enthousiasme de l’enseignant, tempo idéal, informations utiles.
Serge
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Discover the profile of Jean-Michel ROSEE, Skiller in Graphics & Design
Apprenons à sculpter avec ZbrushCoreMini
TRAINING
35.13€